House Rules

  • Build Points: 16 Investigative; 65 General.
  • Occupational descriptions do not include Pulp-mode options.
  • Purist-mode caps on Health, Stability, and Sanity are not in effect.
  • Hypnosis is not available to Investigators.
  • Adventure, Duty, Revenge, and Sudden Shock are suitable Drives.
  • Investigators do have Sources of Stability, but must (as usual) spend time with them in order to recover Stability between Locales.
  • The Keeper will not reveal Difficulty Ratings for tests.
  • Pulp-style long-range and doublefisted uses of the Firearms ability are right out, and effective bulletproof clothing is not available to Investigators. The full-auto option for submachine guns is not used, and Investigators are not assumed to have unlimited ammunitions at their disposal.
  • Explosives may be used.
  • Players are allowed to faint to avoid extreme Sanity loss.
  • Confidence-based Stability recovery is not allowed.
  • The recovery of Sanity from “defeating the Mythos” is not possible.
  • Investigators receive 1 Build Point (rather than 2) at the conclusion of each Locale to improve their abilities.

See also: Rules Cheat Sheet

House Rules

Trail of Cthulhu: Boundless Deceptions ambenefiel ambenefiel